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Game Development

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Ineractive Spy Car

This project was Inspired by the vintage car aesthetic and the James Bond franchise. The project consisted of designing and creating a prop that could be interacted with. Lucas decided to create a spy car with unique gadgets such as pop-up guns and propellers. The 3D model was created in Maya and Textured in Substance Painter. It was then brought to life in Unreal Engine with the use of blueprints to create interactivity. Finally, additional assets were brought in to set dress a stage around the vehicle.

Hobbit House

Lucas Carbone created all the assets and materials depicted on the scene for this project. The scene shows a cozy hobbit house in a magical forest. To enhance the mood of the scene the light was designed to emulate the sun going down. Additionally, firefly particles were added to create a greater sense of atmosphere. This project was completed using Maya, Substance Painter, and Unreal Engine 5.

Ancient Egypt Set Dressing

The aim of this project was to create a walkable environment utilizing pre-existing assets. This project was created by using basic primitive shapes in Unreal Engine 5 to block out and test the level design. Once the blackout was complete the basic meshes were added followed by smaller props, foliage, particles, the water system, and finally the lightning.

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